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Exploring Superpowers in VR

The project was born from a long-standing curiosity: What would it feel like to possess superpowers in the immersive world of Virtual Reality (VR)? This question sparked the initial prototype using Google Cardboard and Daydream, focusing on the specific power of “Jumping like Hulk.”

From Prototype to Evolution

Encouraged by the initial idea, the project evolved further. Instead of Google Cardboard, the Oculus Quest 2 became the platform of choice, offering more advanced VR capabilities. Additionally, the gameplay transformed from a single jumping experience to an “infinite runner/jumper” format, providing continuous gameplay elements like level generation.



Key Details

  • Original Inspiration: The project originated from a longstanding desire to explore superpowers in VR.
  • Initial Prototype: Built using Google Cardboard and Daydream, focusing on replicating Hulk-like jumps.
  • Evolution: Transitioned to the Oculus Quest 2 platform and adopted an “infinite runner/jumper” format.
  • Dynamic Gameplay: Buildings are procedurally generated, ensuring players always have a place to land as they traverse the endless world.
  • Date

    30 Nov, 2020
  • Categories

    Unity, VR
  • Client

    Personal Project